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Heroes of the storm push hero
Heroes of the storm push hero




heroes of the storm push hero

So does lane selection matter? Yes and No. If you follow this link you'll find that using the drop down menu you can pull up any of the active Heroes with their talent suggestions based on what is being used by those that win.Īlso, in the breakdown of the individual Heroes you will find that -some- are recommended for particular lanes or lane tactics. This is just another way to see the macro game, maybe someday, these strats may change On two lane maps, you just want to match the number of enemy heroes on each lane.Towers of Doom, bot lane, then top, because of the sappers who can deal damage to the core.Blackheart's Bay, the best laning is a 1 top-mid and 4 bot as most of the fights will happen near Blackheart.Garden Terror has no particular priority lane as each one can be equally pressured by mercs.For Dragon Shire, you want your solo to be top because it is quite dangerous to retreat on that straight line bridge before your keep entrance, you wouldn't want to lose more than a hero when getting ganked by surprise.Once that lane is clear, boss pressure will be dangerous for the enemies, and those are the only lanes pushed by mercs Warhead Junction's high priority lanes are top and bot as well, for the same reasons as Cursed Hollow.Cursed Hollow top priority lanes are top and bot because of boss and giants pressure, mid is just so-so - here, 1-1-1 and two roamers are fine, you just have to be able to get the your giant camp before the first objective pops if you want it so badly.Tomb of the spider queen's high priority lane is the top lane because of the boss, and then, it's bottom lane because of the giants - Here, you either want a 1 top 4 roam mid-bot, or a 4 roam top-mid 1 bot.You also want to time your merc camps to apply pressure right before an objective pops out. These are similar to Blackhearts Bay.ĭepending on the map, there are lanes that you want to weaken faster than the others, or defend more than the others.Īlso, the meta is more like a 1-4 team where the solo either roams two lanes and the four pressure another lane, or the solo keeps soaking a lane and the four are roaming around the map to gather XP Then I usually have 1 person staying out of the mines to create map pressure in other areas. I constantly have 1 person roaming getting vision of enemies and trying to get jungle camps. It's almost impossible to take control of it when you are outnumbered, so teams sacrifice control over the shrines and roam a specialist. Some games you want to go for control of the shrines, but I've seen games where teams have put 2 in the mid lane for dominance over the dragon shrine. That 1 in the middle lane will rotate for the curses.ĭragon Shire.

heroes of the storm push hero

There is also a merc camp and a treasure chest down there so you have to prioritize it.Ĭursed Hollow. This is because of the size of the map and you don't want to leave someone bottom by themselves.

heroes of the storm push hero

Another solo lane could be Zagarra with extra banes and focus on creep spread.īlackhearts Bay.

heroes of the storm push hero

The random solo lane could be something like a fully offensive Tassadar who has good wave clear and goes for Archon ult. Specialist + Warrior (then the specialist goes off and does something else mid game).The general consensus from my experience playing the game is: While there is still a META forming in HotS, it's still not completely clear what kind of lanes are going to form game-to-game.Īnd because there are different maps, it adds a completely new complexity to the game that usually wasn't there before.






Heroes of the storm push hero